Posted on
August 14, 2015 by Paul Sloane
The game
Angry Birds was a huge hit for the Finnish game developers, Rovio Entertainment.
It sold over 20 million copies on various mobile platforms. The spin-off
products include books and a Sony film. Angry Birds was released in 2009. It
was the 52nd game that Rovio had launched since the company was
founded in 2003. There were 51 earlier attempts before the big hit arrived.
WD-40 is
a widely used lubricant and penetrating oil. It was developed in 1953 by
chemist, Norm Larsen, in San Diego. The term WD-40 is derived from “Water Displacement, 40th formula”. It was the 40th formula the chemists
tried before finding success. The product is produced by the Rocket chemical
company and is distributed in over 160 countries. The formula for WD-40 is a
closely guarded trade secret.
Many
great products were the result of a long series of iterations. The first
release is rarely an immediate winner. Innovation is a process of continuous
improvement and sometimes of trial and error with multiple failures eventually
leading to success.
We see a
similar process in the Arts and in Business. The novel, Harry Potter and the
Philosopher’s Stone,
by J K Rowling was rejected by 12 publishers before it was accepted. Gone with
the Wind by Margaret Mitchell was rejected 38 times. The founders of Skype made
40 investor pitches before they were accepted. Cisco made 76 and Google around
350. Rejection is part of the process – but only if it is used to trigger learning and
improvement. Authors whose pet project is rejected have to rework and improve
their pitch. So did Larry Page and Sergey Brin. They treated each rejection as
a step along the road and a chance to refine their presentation for the next
investor.
Everybody
wants their first big idea to be a success. But is much more likely to be a
flop; albeit an educational flop. The Jacuzzi brothers launched a bath with inbuilt
water jets. It was designed to ease the pain for sufferers from arthritis. The
target market liked the product but could not afford it so it was a commercial
failure. Sometime later the brothers relaunched the product but this time aimed
at rich people with the benefit not of relieving pain but of improving social
life. This time it was a big success.
How can
you avoid the pain of launching a product only to see it flop? One approach is
to pre-test the idea extensively by getting the crowd to vote on it before you
make it. This is what Threadless do with their T-shirt designs. Gustin go one
step further. They get members of their user community to pledge to buy their
clothing designs before making them.
If you
cannot pre-test then be prepared to iterate time and again, taking rejection as
a source of feedback and improvement. It is painful but you might just end up with Angry
Birds, Harry Potter or Google.
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